This stylized bee is a 3d avatar for a honey company here in Brazil/São Paulo. It was all modeled, rigged and rendered in Blender. The head was sculpted in Zbrush. Here the steps from idea to finish. Hope you like it.
I did this little modeling practice today. The intention of modeling the robotic arm was to do some animation with it. The skinning of the model is not finished yet, and I probably will add some more details to the model. Apart from that I’m happy with the new wire shader I got from Blendswap. It […]
I had some free time lately, as my main computer broke. So I tried out modeling some things in blender, on my wife’s rather old 13″ Macbook. It worked really good so far. Blender has become extremely stable, and is pretty lightweight for the features it offers. I might stick to it. I am still […]