I haven’t been working in Zbrush for quite a while, and it’s always a bit strange to come back to the pixologic approach of a user interface… It’s fun and somehow refreshing though! Hopefully this Boxer character I’m trying to finish in my spare time, will look good, once it’s textured and rendered. I’m not […]
I’m currently working on our new Boxing title. For this version I’m using a lot of Blender for the Background images and the menus. This image was not rendered in Blender yet, but with the progress on the cycles render engine, I’ll probably use that engine soon. Here a sample image: You can see some […]
This was a logo concept done in Blender and rendered with the internal Blender render engine. It was basically my first try to build a logo completely in 3d, and i think it didn’t come out too bad :). We won’t be using this logo though, as it differs too much from the original one.