I did this little modeling practice today. The intention of modeling the robotic arm was to do some animation with it. The skinning of the model is not finished yet, and I probably will add some more details to the model. Apart from that I’m happy with the new wire shader I got from Blendswap. It […]
So here is a test-render of a boxer, based on my previous boxer model. I just altered the head and anatomy a bit. It was rendered in cycles, and though this render-engine doesn’t support normal maps yet, the result looks quite decent in my opinion. The skin has been painted and generated with Zbrush. I […]
This was a logo concept done in Blender and rendered with the internal Blender render engine. It was basically my first try to build a logo completely in 3d, and i think it didn’t come out too bad :). We won’t be using this logo though, as it differs too much from the original one.