The two boxers are rigged now, so I did some animation tests. Works quite good so far. Some textures still need some refinement, but as most of it will not be visible in the final renders, I won’t be spending too much time on detailing. Those figures are not the high- but medium resolution meshes. […]
Cycles is quite impressive when it comes to rendering transparent materials. I’ve also noticed a remarkable increase of rendering speed with the new version of blender 2.64. Modeling, rendering, lighting done in blender. Some color adjustments were done in Photoshop.
This was a logo concept done in Blender and rendered with the internal Blender render engine. It was basically my first try to build a logo completely in 3d, and i think it didn’t come out too bad :). We won’t be using this logo though, as it differs too much from the original one.