This stylized bee is a 3d avatar for a honey company here in Brazil/São Paulo. It was all modeled, rigged and rendered in Blender. The head was sculpted in Zbrush. Here the steps from idea to finish. Hope you like it.
Essa imagem foi criada para uma loja de mel, própolis e produtos naturais. A arte final ficou mais o menos do tamanho de 3×2 metros. Como o slogan da empresa é: Excelente por natureza, tentei de integrar os produtos na natureza da sua natural origem, como se fizessem parte dela. Todo foi modelado e renderizado […]
I had some free time lately, as my main computer broke. So I tried out modeling some things in blender, on my wife’s rather old 13″ Macbook. It worked really good so far. Blender has become extremely stable, and is pretty lightweight for the features it offers. I might stick to it. I am still […]
The two boxers are rigged now, so I did some animation tests. Works quite good so far. Some textures still need some refinement, but as most of it will not be visible in the final renders, I won’t be spending too much time on detailing. Those figures are not the high- but medium resolution meshes. […]