The two boxers are rigged now, so I did some animation tests. Works quite good so far. Some textures still need some refinement, but as most of it will not be visible in the final renders, I won’t be spending too much time on detailing.
Those figures are not the high- but medium resolution meshes. As mentioned in my last post, here you can see quite well, how the Zbrush displacement maps look like in Blender (Especially on the black boxer). I had to double the contrast of the greyscale images first though. Still, the result is smooth and quite detailed in my opinion.