I haven’t been working in Zbrush for quite a while, and it’s always a bit strange to come back to the pixologic approach of a user interface… It’s fun and somehow refreshing though! Hopefully this Boxer character I’m trying to finish in my spare time, will look good, once it’s textured and rendered. I’m not sure how the details and skin tones will render in cycles, but we will see. Biggest problem will probably be, that Normal maps are not supportet yet. The basemesh was done in Blender and then exported into Zbrush and retopolized there as well. If this character is ending up in a game?? Well, I don’t know yet!
- Date: January 22 2012
- Category: 3D, Modelling
- Tags: 3d, Boxing game, tbcb, Title Bout Championship Boxing, Zbrush
- Author: Aurelio